Dr.Henry_Killinger on 22 September 2014
KingdomHeartsFan said:
VXIII said:
KingdomHeartsFan said:
VXIII said:
My imppresion on the gameplay session:
The animations are varied and very well made, some need more polishing, but that is expected at this point of development. Even the walking animation changes depending on the situation ( running around or walking toward an enemy) I was really amazed by the details and the soft animation of the clothe
The combat system, the fantasy theme of the game really benefits the combat. The swords keep disappearing and reappearing in a way that keeps the player hooked, and also adds to the battle a wide variety of moves and attacks on the fly. What I loved about it is the ability to interact with the environment while you are in middle of all that, the way you can warp away from attacks to a certain elements in the environment, them warp back to attack in such a cool way. It really adds a strategic depth to the system, as you have to precisely pick your position. In addition to that you also have to keep an eye on the real-time command menu to manage your magic, items, summons. That is a system requires a skill and awareness of your surroundings. All of that make the battle system much more dynamic and engaging in comparison to other aRPGs like the Witcher or even RPGs in general..
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I wonder where they got that from :P
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I have no idea, from where ? Mayby KH ? I wouldn't know, I never played that series ( except for Birth by Sleep, and it wasn't really like that )
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Ya in KH you can summon and dismiss ur keyblade in and out of combat.
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Straight Nomura. Even the way he moves with his sword is similar to DDD's flowmotion.
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