flagstaad said:
A 7th or 8th month delay would mean releasing in the middle of the summer (and right after E3), that is a 2 part problem, first the sales during those months is the lowest of all year, and second the hype still available would be over as it is replaced by the games announced during E3. The Wii U is "easy" to develop for if you are focusing on its strenghts which is a more powerful GPU, but it becomes complex or difficult when you are trying to port a CPU heavy game like watch_dogs, creating a port is easy to port but the performance will suck, with constant frame drops and other issues, then you have to optimize the game, and that is when it becomes complex and hard, because you will have to move a lot of processing from the CPU to the GPU and since it is a different architecture than the other consoles, you need a very good technical expertise which is expensive. At the moment of the Wii U delay it was the most inestable version and the one with the most technical problems. I also prefere late than never, but many people don't see it that way... and they also don't see that trying to sell a console with fewer games is always harder, and that is part of the reason why the Wii U is struggling, you should be able to cover the basics, a soccer or futbol game, a solid shooter, some of the big franchises and if you add the Nintendo games, you have a very attractive console in your hands, if the only thing you have is the latest, is a very hard sale to the average gamer, specially in countries where the people can only afford 1 console each generation. |
If Wii U development was stalled when the team was sent off months before release to the other divisions to help speed up their development, and the Wii U version is schedule to release a similar number of months after they resumed development, it's posible that the Wii U version may have actually been ready at the scheduled time.















