flagstaad said:
It was important for 2 reasons... first the game was delayed already and it was losing hype, which could be even worse if released after this year E3 and in the middle of the summer when consoles and games sold their worst compared to the rest of the year. Second the numbers would reflect badly in their quaterly report, specially if they waited to a more purchase friendly month like september in which it would have to complete with another game with a lot of hype, Destiny. The option to release at the same time was not available, they have limited resources and at the time many things were running against the Wii U version of Watch_dogs, it was behind schedule, it was the harder to code for, it had the most bugs and the simultaneous release of Black Flag (even early if take into account X1 and PS4) did nothing for the sales of the game which sold only 10% of which the other consoles did. They made the best bussiness decision available to them, split the Wii U team to help the better selling editions on time at the cost of slicing the version that was going to sell the least any way (based on previous sales data from their own games). A good question is why did they allowed the team to get back together and complete the Wii U edition at all? it is going to sell bad (not sure how bad, I hope not too bad) I am not sure what it the answer to that question, but I am going to do my best to support that getting the game published for the system was the right one also, even if it is a delayed port, I rather have it late than never, and I know some other Wii U owners like it also. |
The game got delayed less than a month before it was going to originally release. Ubisoft already fucked up whatever marketing and hype they had going for it. They missed the launch window for the Xbox One and PS4. They missed the holiday season. I seriously doubt a seven or eight or nine month delay instead of a six month delay would have hurt the game any more than it already had been hurt.
Where do you get that the Wii U is harder to develop for? All I have been hearing since its launch is how easy it is to develop for and how easy it is to port to from multiple different developers.
As a gamer, I would rather have it late than never too. I have no problem with people buying the game. I might buy it myself at some point. I'm just way behind on playing games I already own, so I have yet to jump to the current gen. I just know when I do, it will be to the Wii U.
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