| Super_Boom said: I think Dragon Quest and Final Fantasy are pretty different examples, with different audiences that really only overlap in Japan (for the most part). Final Fantasy sells well overseas, which is going to prefer a cinematic type experience on a console. I also think it's easier to pull off toon/anime aesthetic on a handheld. I don't know the specifics of how DQX runs on the 3DS, but I'm guessing there were some sacrifices made to the overall presentation. This would be a lot more noticable with photo-realistic type graphics. That being said, I feel like it's a better idea to keep the two franchises on the seperate platforms, to better foster a loyal fanbase while still keeping all sides happy (and maximizing sales for both). Same with Atlus, and SMT and Persona. Though I suppose that's a bit off-topic. |
There are no sacrifices made to DQX because it's not running off the 3DS. It's likely running off some PC rig a few miles away.
There's no "aesthetic" that works better or worse, it's just a video signal.
It's the same thing as Playstation Now, one type of game doesn't look neccessarily any better than any other type of game, just like one type of movie doesn't look better on Netflix than another kind. None of the rendering is done locally.
RPGs in general are probably better for streaming because they aren't as dependant on quick twitch button presses, that's the main issue (input lag). Graphics aren't the issue. You could stream graphics far in advance of even what the PS4 can render natively (Avatar quality or better) to a 3DS (or any other device with a screen and WiFi connection) if you really wanted to.







