flagstaad said:
Bayonetta did not lost money, at least there is no quote for it, the closest thing I found was a SEGA-Sammy quarter report when they had sold 1.1 million units and they made a profit. But the game was a dissapointment for SEGA who were expecting higher sales and more profit, most likely they recovered the original budget and made a small profit on it, and they were not the plataform holder, which usually mean that they earn 8-10 U$ less from each copy sold. Bayonetta 1 port should be pretty cheap, around 3 millions to pull-off (Ubisoft mentioned that their ports should cost around 1 million and I assume Nintendo itself can provide better tools), and from what I heard Nintendo was better at controlling the budget of the new game. I am not sure how much more they have spent on advertising, besides some hands-on meetings (which they usually do any way) and some dedicated Nintendo Directs which should be pretty cheap to produce also, the marketing is still not there. I am confident that 1 million units will generate them a small profit, but most important for Nintendo is how many consoles it can help to sell to NEW customers, not the loyal fans which already have it or were planing to buy it anyway. That number I think it would be small but maybe interesting for them. |
Nope. Sega as a whole profitted, but there is no mention of Bayonetta 2 as a contributing factor to that (Sonic at the Olympics is mentioned instead). Please provide a link stating they made money on the game.
Royalities are not that high, especially considering the lower price they sold at.
Where does the sentiment that Nintendo is better at controlling budgets whenever they're higher than they were for the games they made with Sega?







