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Vena said:
Soundwave said:
You could have literally written the exact same article with the same excuses last year, lol.

Back down to 59k so soon after Mario Kart 8 launching is horrible.


No software after it for said two-three month window, no way one title can carry the console that long without hitting (as it has) saturation. This is entirely different from last year when you had 9 months of titlelessness (wtf that isn't even a word), and this time the holiday season will actually have MK8 on the front-end, titles in the middle, and Smash on the back end. Last year had nothing on the front end, nothing in the middle, and 3D World on the back end.

The sales dropped back down to "bad" levels but its downright impossible for them to return to last year levels, and as such one can easily say that things are "looking up". They simply happen to be looking up from a very, very deep pit. :P 


They have Mario 3D World, Mario Kart 8, a better main bundle (NSMBU for $299.99), DKC, Rayman, Wii Party U, Zelda: WWHD, etc. this year over last year though ... really they've spent pretty much all their big guns except Smash Brothers, which like Mario Kart 8 will likely be good for a 2 month boost and then they're basically screwed again.

Things like Bayonetta 2 as much I personally would love for it to do well, are not going to do diddly squat for the baseline.

Wii U is just a mediocre selling console, that's all there really is to it.

Look at the most recent month: GameCube August 2003 - 100k

Wii U August 2013 + 2014 combined - Roughly 93k.

And that was a terrible month for the GCN ... which shows you how crappy the Wii U is doing.  

Outside of the holidays the Wii U has only managed to like 1-2 100k+ months in entire lifecycle in the US. It is the worst selling Nintendo console even with Mario Kart 8 + Mario 3D World + DKC + NSMBU + Nintendo Land + Wii Fit U + Wii Party U it can't even sustain a poor baseline of around 100k. 

The GameCube was no spring chicken, but the Wii U is like a fat guy wheezing his way up a set up stairs, needing to stop every 2 minutes, by comparision. 

As for no software well that's pretty much Nintendo's own fault ... they've alienated themselves so far from the majority of the dev industry and they failed to expand their dev resources during the Wii/DS boom years when they had ample $$$. Combine those two things with a console that was ill-designed, underpowered, and based around a gimmick controller that casuals have shunned and the results are predictable.