| AirwingAssault said: Ahh okay, I understand now thank you. |
Well, anti-aliasing is one method that can be performed more effectively in eDRAM rather in the slower main RAM.
Another plus is deferred rendering; where multiple elements of a scene are rendered in separate frames then combined into one. This can be done better on Wii U (compared to PS3/360, anyway) because it's eDRAM is big enough to hold all the frames at once for fast, easy access.








