AirwingAssault said:
SubiyaCryolite said:
Its an improvement over its predecessor with a few framerate hiccups, hopefully these can be addressed before release. Bayonetta 2 is another Wii U game with no AA and poor anistrophic filtering, it seems that no dev will bother to use the 32MB esram for MSAA which is a shame. Lastly its been confirmed to be 720p so those unreasonable 1080p rumours can be put to rest.
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Can someone explain to me what the 32MB or ESRAM is used for? I've seen it a couple of times but I don't understand the technical aspects of it. How can it be utilized? How can it improve the game?
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Basically, the system has 1GB of main RAM for storing the data it's using, but some operations need to be accessed and worked on more quickly than others, so it has a 32MB bank of ultra-fast RAM for this purpose.
Basically, it makes certain techniques more efficient, or simply possible where they may not have been using just the slower main RAM.