fatslob-:O said:
Where did they say that ? |
@MaxWill37699872 Deferred rendering needs multiple framebuffers. We also store GPU computed intermediate buffers there for faster access.
— Shin'en Multimedia (@ShinenGames) July 2, 2014
@MaxWill37699872 We've gone deferred+HDR. Very simple and fast on WiiU because all renderTargets fit in EDRAM.
— Shin'en Multimedia (@ShinenGames) August 12, 2013