It`s not just a question of going this way or that way. Fusion strategy or tablet strategy. In terms of timing... i really don´t have a good idea on what the best time, but releasing every piece of hardware at the same time (specially the consoles) would be a way to push people to adopt more than one or at least, even in regards to marketing, would be best to show the exosystem right at the start. |
This is basically what I came up with on a cost basis ...
Nintendo Budget Tablet (Nintendo Touch)
- 3DS GPU + ARM Cortex 9 (dual core) CPU + PowerVR G6430, basically a 3DS + an iPhone 5s chip customized for gaming performance. 1.5GB RAM.
- 6.3 inch LCD, 1280x720 single screen, no 3D. Not the greatest screen quality but far better than the Wii U controller or 3DS screens.
- Runs custom version of Android per Nintendo's specs. Main menu has Miiverse plaza when you boot it up. Nintendo controls which Android games are allowed and also charges a Nintendo "tax" on games so they get their cut of the action. So $2.49 for the standard Android game, maybe $9.99 for things like Minecraft and Final Fantasy III. Nintendo pockets money on each download. Facebook, Instagram, Google Maps, WhatsApp, Twitter, Netflix, Hulu, Youtube, and many more apps can all be free however.
- Full Virtual Console support (NES-N64, GB-GBA, DS) and also 3DS support. Requires a control cradle to play games in vertical (DS/3DS) mode, but many 3DS/DS games could be reworked quickly to be able to play in horizontal mode. $2 for NES games, $4 for SNES, $6 for N64, $15-$25 for DS, $25-35 for 3DS.
- Ships with "Nintendo Learn" software. Basically a mashup of Brain Training, Art Academy, and Louvre Museum. Point of this is to make it seem like more of an "edutainment" tablet that kids can sucker their parents into buying (way cheaper than a iPad too), lol.
- Price: $179.99, spring 2015 launch Japan, summer 2015 NA/EU.
That's actually pretty powerful too, a good deal past the Vita. It would be able to run something like Xenoblade in HD without much fuss.