Vena said:
The 3DS has been selling, its not selling great but its been selling. Obviously there is a place for dedicated handhelds. If anything, with the growing strength and cheapness of PCs, its the console that has an ever decreasing place in the world as handhelds become more and more powerful while still strongly attractive to gamers over phones unlike consoles vs. PCs/laptops. Nintendo does need to start acting smarter... and they have been but the majority of it has been in the background. They are ridding this generation out slow and steady, the WiiU is now profitable and they have little to no production costs (huge storage stocks) this year and every console they sell is profit over losses from the previous two years. They have no need to produce consoles at the moment for the WiiU. The 3DS has two huge titles coming that will push it along and the new hardware refresh will let it chug-along until the end of the generation when they launch their unified architecture and hardware. If anything, while Sony and M$ are pissing millions on exclusivity and parity clauses, Nintendo is making moves to actually survive long term with hardware in some form. (And don't forget that their developer teams and budgets for games are tiny compared to other developers in the market, most of their software will return profits... and some of it will return profits hand-over-fist. Once they streamline their jump to HD, they'll be even more efficient.) |
3DS is selling well, but its a big fish in a shrinking pond. The likes of Candy Crush may overrun the quality material, but sadly a market dominated by garbage can still be profitable.
Nintendo's handling of the Wii U still leaves a lot of room for improvement. If they don't get the Wii U version of Smash out by black friday cos of their pedantic OCD fetish for perfection, they'll be seriously damaging the system's momentum and throwing away yet another chance to improve its fortunes. If they have such a problem getting games done on time, they need to hire more people instead of leaving game droughts that rob them of hardware sales.
They also need to start choosing their projects more smartly, and making games consumers want instead of the games their devs want to make. (Case in point: Tropical Freeze)








