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BraLoD said:
curl-6 said:
BraLoD said:


The OP says:
Both (1+2)= 32.2 GB
2 = 14.6 GB
So it's 32.2 - 14.6 = 1
1 = 17.6 GB

The 360 versions always were more compressed.

Bayonetta on 360 is 6.8GB.

So people told me it's 7.1 with PS3 and 6.8 with 360.
Why the hell does it have 17.6 with Wii U?

I only did the math with the numbers the OP provided me.
Maybe he mean 22.2GB total, what would make B1 be 7.6 with Wii U and that's sound reasonable with the other versions.

I'm as baffled as you are. The file size tripling makes no sense, especially when the additions aren't terribly memory-consuming. 

The best theories we've been able to come up with so far is that either it's a mistake, or Bayo 1 on Wii U is uncompressed, the latter of which makes little sense as they're pushing it as a downloadable title on a system with a maxiumum 32GB HDD.