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Ka-pi96 said:
Dr.Henry_Killinger said:
Ka-pi96 said:

I'd say that's decided by whether they stick around and keep buying games in a variety of genres. So those that regularly buy the consoles and games such as COD, GTA, Halo, Infamous, Zelda etc and keep doing that are not casual. While those that buy only like 1 console or game and are unlikely to ever buy any others are casual.

Its a pointless distinction because sales tracks consumers not gamers.

The only difference between "casual" and "hardcore" as consumers is that "Hardcore" is more likely to buy stuff, but in the context of consoles thats pretty much irrelevant.

Units sold is the only thing that matters.

While true it isn't a huge difference, it is still present. I'm sure most companies would prefer hardcore buyers than casual buyers. Because chances are those hardcore buyers will stick around no matter what, while the casuals won't. That's pretty obvious with the Wii U and Xbox One. They both made some mistakes and probably won't sell any where near as much as their predecessors but they can still be fairly sure the hardcore gamers will buy them. In that sense having a huge hardcore presence is much more beneficial than an even bigger casual presence because then no matter how bad they screw up next time they will be guaranteed a decent number of customers anyway.

To put it simply, they want as many sales as possible but would prefer loyal customers (usually hardcore gamers) than non-loyal customers (usually casual gamers).

The distinction is irrelevant. While this line of speculation is plausible, this is still is no reason to not include the Wii in the totals.



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