| shikamaru317 said: They must be mighty small if simultaneous publishing caused them an issue. We've heard other indie devs say they got their game working on Xbox One within a few days, and published it on the system for just a few thousand dollars. I wonder if Krillbrite even tried to work with MS on the issue, since they have said they will work with devs on a case by case basis. Other devs who released their games on other system first said they had little issue convincing Microsoft to allow them to release on Xbox One. |
I agree with this. A few devs have stated that they just submitted to MS and even though their game was on other systems, MS sent them a dev kit and approve their game. I am wondering if the dev even tried to submit their game or did they just go by what was stated a while ago. I still consider MS not making it known that they are not holding fast to that rule anymore but then again maybe MS just do not want a lot of junk so keep it there for sub par games.








