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JWeinCom said:

" My Problem with Pokemon is that it is designed to sell merchandise."

I don't get what you're saying.  Is your problem that they're trying to sell merchandise, or that you collect stuff in game.

What I'm saying is that that priority is what drives the majority of decisions surrounding the franchise, and specificially the development of the games. For example, the decision to increase the number of pokemon, creates more merchandise and adds more longevity to each of the following games. However, increasing the amount of pokemon makes it much harder to change the base system even in a spinoff "which is the only thing I am suggesting". Spemanig touched on this point, when you have 150 pokemon its alot more feasible then say 719 pokemon to make a realtime system at all.

"various other game play changes are clearly designed to sell merchandise or more generally the franchise. "

Uhhhhh... well, yeah... they're trying to sell games in the franchise... That's kind of the point of making games...

There are multiple reasons for making games. And selling games is only a portion of merchandise, which refers to everything that is sold as a pokemon product.

Not to mention, that is no reason for a real time pokemon RPG to not be developed. You not only have no evidence that it wouldn't sell, but the variety of pokemon mods and the size of the fanbase would suggest that some people would buy it. So it is not enough, at least for GameFreak, that the game would sell itself alone.

There is a difference in how Skylanders is designed versus how Call of Duty is designed, and the aspect of collection in the games, the anime, the movies, even the motto of pokemon supports that.

The difference in philosophies between what GameFreak wants and I want don't neccessarily contradict, but go in different directions. That difference is the problem I have with Pokemon. 



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