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JWeinCom said:
I really don't get what this is trying to say. You're saying that the Pokemon games exist to sell merchandise, but then you point out examples of how the game encourages you to collect things in game. The only Pokemon game that actually requires you to buy merchandise is Rumble. I'm sure Nintendo likes to sell merchandise, but nothing you've said really shows any abnormal or devious advertising methods. Most of what you mentioned is simply good game design that encourages people to play the game.

There is a major difference between "exist" and "design". Not to mention Game Freak controls the IP just as much as if not more then Nintendo. Whether something is "good" design or "bad" design doesn't really have any bearing on what I'm saying. Just that the games as part of the franchise, is prioritizes collection over everything else, and while the mainline can be argued as simply "not broke don't fix it", the design of the spinoffs, which typically have meta critics of 60-70, and various other game play changes are clearly designed to sell merchandise or more generally the franchise. They could have easily been a realtime pokemon rpg by now. As I showed with the Collesium example, we are well behind the point that its technically difficult let alone infeasible.

Thus it stands to reason, that the reason GameFreak, haven't made a spin off like that, is because they do not want to. Simply because they have different priorities.



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