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lord_of_flood said:
Soundwave said:

The mental gymnastics some Iwata defenders have to jump through to say that there isn't a dramatic decline in Western funded/developed games (particularly games that don't feature Japanese created character IP) is hilarious.

Nintendo 2nd Party 1994-2001 (Lincoln/Arakawa-era)

GoldenEye
Perfect Dark
Banjo-Kazooie/Tooie
Conker's Bad Fur Day

Mario Party 1/2/3/4
NBA Courtside
Ken Griffey Jr. MLB
Starcraft 64
Killer Instinct/Gold
Jet Force Gemini
Excitebike 64
Pilotwings 64
Donkey Kong Country 1/2/3
Eternal Darkness
Various Star Wars titles
Tetrisphere
Mario Tennis/Golf 64



Iwata-Era (2002-today):

The Last Story
Pandora's Tower
Line Attack Heroes
Endless Ocean 1/2
Excitetruck/bots
Metroid Prime 1/2/3
DKCR/Tropical Freeze

Bayonetta 2
Fatal Frame IV/V
Hyrule Warriors
Punch-Out!
The Wonderful 101
Devil's Third
Dynamic Slash (Zangeki no Reginleiv)
Mario Strikers
Donkey Kong: Barrell Blast


We go from about 90% of their 2nd party production coming from the West to it being reduced to like 30% in the Iwata era (must be a coincidence though right?).

At a time when the Japanese market shrinks and the Western market rises. It really makes no sense on Nintendo's part.

A few corrections:

Pre-Iwata era: Perfect Dark, Conker's Bad Fur Day, Jet Force Gemini, and Killer Instinct weren't published by Nintendo in the West (or in the case of Conker, at all). Also, I believe the only Nintendo-published Star Wars title was Shadows of the Empire. Everything else was published by LucasArts.

Iwata era: Add Geist, Luigi's Mansion: Dark Moon, Art Academy games, Battalion Wars, and Pilotwings Resort to the list.

When those corrections are taken into account, I think the individual number of Western-developed games in each era ends up being very similar.

This isn't me defending Nintendo though, as I believe they need to do more Western expansion as well.


Conker, Perfect Dark, JFG are all Nintendo financed titles, I believe they let Rare publish them to take the heat off the M-rating on two of the games and to give Rare a little bit of greater autonomy. 

I'm keeping portable games out simply because Nintendo didn't make a lot of portable content by the mid-90s period. When Pokemon broke out in the late 90s, then Nintendo started to take portable development a lot more seriously again.