| wilco said: Putting it on the back would allow it to be used in conjunction with all the other inputs. Having it on the back would be a lot less awkward than having to navigate the overcrowded front of the controller. On the back it would be free from all competition and can own that real estate without having to worry about options/shared/analog sticks getting in the way. You have yet to tell me what ff14 and warthunder actually do, so how can I possibly comment? With the killzone example the fact that they were already using those buttons does not prove that touchpad is necessary. If you give devs a controller with 250 buttons they will find a way to use each one. Not all of those uses will be important but they will find a way. But using things just because they are there is the opposite of good design. Truly elegant design comes from limited resources. A good developer doesn't need a million different inputs to create a control scheme that is both robust and intuitive. I don't know what naughty dog will do in the future but I do know that in the past they have said no to gimmicks. They rightly refused to include move support in their games because they were smart enough to realize that move was a joke. I hope they have the same forsight with touchpad controls. |
Touchpad is a mouse in FF14, Manual Aim in Warthunder.
But you can play FF14 with KB and M and I think Warthunder as well since its on PC. Even Dust 514 on the PS3 has KB and M support.
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