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padib said:

You really are being inconsistent for your 2D platformer argument. DK Returns sold 6mil. NSMB sold 20+ mil on DS and Wii. So your relative logic is inconsistent really. Sure 170k is low for AC, but 360k IS low for Rayman. Back in the PS days it sold 3mil per VGChartz.

Your whole idea doesn't make any sense to me. If ZombiU was able to sell 700k, then there is money to be made.

The discounted price came much later, ZombiU sold well since the beginning it just wasn't profitable. There is a world of a difference between the two.

Whether Ubi and other developers are able to capitalize on that potential really is the question.

The obvious answer is No.

For the record they can sell their games to whoever they want to. They will just hear me disagree with them when they say bullshit like what's in OP.

DK is another top selling IP. Ubisoft certainly did not have those kind of sales expectations for Rayman. The days of Rayman selling millions of units are over. Sonic also struggles to do the same.

We don't know the budget of ZombiU but Ubisoft said it failed. 700k generally isn't enough to make a AAA game profitable. If it was, THQ would probably be around.

The Wii U audience came to that console for Nintendo games. Not another platform to play CoD and Assassin's Creed.

If the Wii U simply did a better job at moving core software, support would continue. 3rd parties have already taken risks on Wii U, the console got some cool games because of those risks, but support ultimately failed.



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