padib said: My argument isn't weak, we're all speaking relatively. You said that 360k was good for a 2D platformer as if 260k was bad for a AAA (relatively speaking). The argument makes perfect sense because to you a game like AC on U didn't sell enough but a game like Rayman did, which is BS. Zombi U sure was a hyped launch title, it's called marketing. It's exactly what the other quote unquote "AAA" games that weren't exclusive weren't or aren't getting on the U. That's exactly what 3rd parties keep failing at on Nintendo platforms. You don't take the platform seriously, the gamers won't take your games seriously. And that's what we're seeing. COD was selling well on the Wii until the Wii got reduced to some secondary offering with no advertising whatsoever. My point about Red Steel is that there is a market for those games on Nintendo consoles if they are sold strategically. Zombi U is not a success. It doesn't change the fact that it sold decently. If you want to make money, you need to manage your expectations. Ubi didn't and failed with Zombi U. Bad on them. As always. You may not feel like reading it, but you are the one who then needs to do your homework, not me. The article is fully relevant, and though it's related to an indie developer, all the points are equally applicable to Ubi. Your loss. @ICStats, see last para above. And again ZombiU sells almost 1 mil, I'm sure there's money to be made there even for bigger budget games. |
Mario is a top selling IP, Rayman is not. Sales expectations are different. 360k for a 2D platformer is generally good. Rayman Legends is ultimately a success because of combined sales across all platforms.
360k would still be low for a AAA game like Assassin's Creed IV. 170k is abysmal. The Wii U simply isn't financially worthwhile for AAA games core experiences.
Zombi U flopped. Worst of all, it has done signficantly better than any other M rated game on Wii U. The audience for those types of games on Wii U is too small. Its gotten to the point Nintendo is paying for developers to bring core experience to Wii, but it won't last long.
Ubisoft has no interest in strategically selling games specifically to the Wii U audience. Too much risk, too little reward. Instead they focus on audiences that enjoy their products, the Xbox, Playstation, and PC audience.
The Wii U audience is of little value to Ubisoft's core games. But they will still bring some games to the Wii U.
Also, its not just Ubisoft bailing on Wii U. Numerous developers have given up because that audience basically just wants the kind of experiences Nintendo brings. Even Sega is struggling on the Wii U and they had great success on the Wii.
In a nutshell, you're bitter that developers are continuing to take risks on the Wii U. Maybe Nintendo should take more risks to gain an M rated audience just like MS and Sony do on their platforms.
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