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padib said:

360k is not impressive for a 2D platformer when a game like NSMB Wii can outsell it by a factor of 25. If you'll name NSMBU, I'll give you Rayman Origins.

Also Zombi U, talk to me about Zombi U.

The huge IPs brought by 3rd parties were well argued to be poor ports lacking in features and DLC which was available on other consoles. The other important argument raised ad nauseam is that 3rd parties did not create a market for any games other than shovelware on the Wii. You reap what you sow. Exceptions were games like Red Steel which again you fail to consider in my arguments.

3rd parties were late to the party, and are eating the crow they served Nintendo, and will blame Nintendo for it.

No, "mature" games sell fine on the U, so long as they show some kind of promise. The perfect example I brought up is Shovel Knight. It's not gore mature, but it's certainly not just dance type gaming like Guillemot said.

Did you read the interview I linked you to or did you just prefer to tell me to do my research without doing any of your own?

Your argument is weak. A game can still be profitable even if it sells a fraction of Mario. Ubisoft has continued to make 2D games because that don't need to sell mega numbers to be profitable.

Zombi U managed to sell 700k because it was a hyped launch title. Ryse managed to sell about a million units for the same reason. But how have other M rated games on Wii U performed?

Wii ports were vastly inferior, but they still had more success than Wii U ports. Even if Wii U ports were at par PS360, they would still sell poorly.

What is your point about Red Steel? That's another game that was hyped for a console launch.

3rd parties were at the party when Wii U launched, I don't know what you're babbling about.

You want developers to make M rated games that appeal to Wii U fans. But developers have no interest in doing that, its too risky with little reward. Zombi U for example is not considered a success. ACIV selling 8+ million on Playstation and Xbox platforms is a great success.

I don't feel like reading an opinion from someone that worked on an indie game, its not relevant. I doubt he wants to risk money on making big budget M rated games for Wii U.



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