Metallox said:
vivster said: Still doubt that it's a fully open world. I expect a lot of natural and artificial barriers as well as invisible walls that will guide the player. So essentially like every other Zelda game. A number of closed up areas connected by some stuff in between. So to reach the farthest mountain I'd say you will have to take a lot of detours. |
I'm aware of that as well, but the way that Aonuma makes you think that he really wants you to think the game is going to be huge. So by "A number of closed up areas connected by some stuff in between", I think you're referring to Twilight Princess, and that's what the guy is actually trying to avoid, I guess.
|
I'm more referring to more classical games like ALTTP or LoZ1. Some people might consider them open world but think about how many tiles you could walk in a straight line before being blocked by something and how a lot of areas only have a single entrance. This was continued even in the 3D games so I'm cautiously pessimistic about this open world claim.