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vivster said:
Still doubt that it's a fully open world. I expect a lot of natural and artificial barriers as well as invisible walls that will guide the player. So essentially like every other Zelda game. A number of closed up areas connected by some stuff in between.

So to reach the farthest mountain I'd say you will have to take a lot of detours.


I'm aware of that as well, but the way that Aonuma makes you think that he really wants you to think the game is going to be huge. So by "A number of closed up areas connected by some stuff in between", I think you're referring to Twilight Princess, and that's what the guy is actually trying to avoid, I guess. 



My bet with The_Liquid_Laser: I think the Switch won't surpass the PS2 as the best selling system of all time. If it does, I'll play a game of a list that The_Liquid_Laser will provide, I will have to play it for 50 hours or complete it, whatever comes first.