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flagstaad said:

Deus Ex is a great game, that alone should have allow it to sell a better amount, I do agree that SE could have done a better job at marketing and promotion, but anything less than 100k for such a great development effort, good gamepad integration and improvements is just sad. Nintendo fans are becoming elitist, if the game is not perfect and has exclusvie features it does not deserve even a second look and that is what is hurting the third parties, I have seen too many examples...

look here is Batman: Arkham Origins at the same time as the others version and with less bugs, yes it is missing a feature that almost nobody will use but is 10 U$ cheaper to compensate. Don't want it

Check it out, Resident Evil: Revelations is launching on the console and is a damn good version. Nope, I don't want it

There are just too many examples, any minor flaw that usually people will not notice makes the game a bad tittle and not worth it. If we were buying a lot of games we could demand a better quality and improved versions, but if nothing sells, the publishers will just not put too much effort, or like in this case, no effort at all.

I have 15 third party games for the console, I am complying with the pact  and even I don't feel entitled to demand anything from them, not even a cheap port of this game, because I know already that nobody will buy it, just me and a few other guys like zippy or spurgeonryan, and we are not enough to make it worth it.


With Deus Ex, I was talking about the fact that SE decided to sell the Director's Cut for $50 on Wii U and $30 elsewhere (kinda like how EA released ME3 on Wii U alongside the trilogy elsewhere). That is just killing the sales before it even releases. 

That Batman game was pretty much considered to be pretty "meh" overall, in addition to the fact that the Wii U version was snubbed of DLC and the Season pass was cancelled. Also, the Wii U version was technically worse than the 360 and PS3 versions by a significant margin (according to Digital Foundry).

RE: R had already released on a platform that many Nintendo fans owned (3DS) and sold quite well there. There is likely a large amount of Wii U owners who also own a 3DS, and those who were interested in the game likely already bought it.

Its not "any minor flaw" that keeps people from buying these games, its that almost every 3rd party game on Wii U isn't as good as it should be. As I said, yes, there is some fault on the consumer for not supporting the good games when they come around (although realistically good sales of many 3rd party exlusives during the Wii generation showed that Nintendo gamers are willing to buy good content), but a userbase needs to be built, and 3rd parties haven't done their job to build it. Short term, they may not make much money on the ports (although I doubt they would lose money if the multiplats were of acceptable quality) but long term, 3rd parties can build a healthier ecosystem for themselves, which is necessary with rising dev costs. 

"If we were buying a lot of games we could demand a better quality and improved versions, but if nothing sells, the publishers will just not put too much effort, or like in this case, no effort at all."

That is terrible logic. Its an obvious negative feedback loop, and its not the consumers job to buy shitty products in order to get companies to increase their quality.