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episteme said:
ZyroXZ2 said:
episteme said:
The standards for indie games aren't as strict as they are for full retail games.

How now, I review them with the full scrutiny of any "game"

You would still give Armillo an 8/10 if it was a $60 game developed by EAD Tokyo?

You betcha, though I think you're missing the correlation between production values and game price (generally speaking) by purposely creating a situation that would rarely, if ever, occur.  At $60, the game would have better graphics and no framerate issues running at a solid 60 fps: inherent to a higher budget and inherent to a higher cost game.  Other than that, the game would remain the same, and earn a higher score based on a more solid graphical presentation and solid framerate.

In other words, I act biased, but I review off how I genuinely feel about the game itself and the core values I structurally lay out, not who made it or what system it's on



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