episteme said:
You would still give Armillo an 8/10 if it was a $60 game developed by EAD Tokyo? |
You betcha, though I think you're missing the correlation between production values and game price (generally speaking) by purposely creating a situation that would rarely, if ever, occur. At $60, the game would have better graphics and no framerate issues running at a solid 60 fps: inherent to a higher budget and inherent to a higher cost game. Other than that, the game would remain the same, and earn a higher score based on a more solid graphical presentation and solid framerate.
In other words, I act biased, but I review off how I genuinely feel about the game itself and the core values I structurally lay out, not who made it or what system it's on 








