MTZehvor said:
First off, the SF4 rankings that you listed are all extremely old and are within 2 years of the game's release, nowhere near enough time for a community to fully dissect characters and figure out how to deal with difficult MUs. I'd like to see some sources behind the tier lists for the Virtua Fighter 5 magazine, as in which professional players contributed to it. The chart I found (mentioned later on in the topic) suggested that Taka was average tier at best:
But I digress. Even if he was somehow amazing tier, and even if both SF4 and SF2 had good big guy characters, that's a paltry 3 games out of dozens of fighting games with notable exceptions of "good" big guy characters. And I'm not saying that it's impossible for any large characters to be good, just that they're almost never top tier. Which none of these characters are. There's a difference between simply being good and being top tier; the character you mentioned in Virtua Fighter 5 is at best second tier on the sources you've linked, and even that's been somewhat controversial. As for Sentinel in MvC3, he really was not that good. Again, similar to Ike, everyone thought he was good until players figured out how to beat him. By the time Ultimate rolled around, his usage in high level play had fallen off dramatically, and that was a mere year after vanilla released. Keep in mind that the metagame in fighting games takes a long time to develop. I'll reference Marvel again; it took a while before people realized just how good Vergil was, for instance. People also thought Wesker was horribly broken for a while, and now he's not even in most people's top 3 characters in the game. Just because a character at one point was thought to be very good, doesn't mean they will stay that way long term. |
I agree that the metagame for fighters takes a while to develop. That is why people assumed Jacky was bad at first in Final Showdown but now he is considered top tier with Taka. Arcadia magazine does take input from all arcade players. This includes champions like Fuudo. Your chart is mostly just the frequency of use for the characters and the skill of the players using them. Not a tier list. Even in Final Showdown, Akira is the hardest hitting character even though he is not physically large. he is still in the mid-heavyweight class.
The reasons the tier lists changed in SF4 was not because of developing meta game. It was because of the constant patching and nerfs capcom was making. Sagat, Balrog, Honda, etc. were nerfed in later versions. What made them good before was no longer there. SF4, SSF4 ,SSF4AE ,SSF4AE 2012, and USF4 are all different games balence wise.
Sentinel was nerfed.
Though whatever. I give you definitive examples and then you try to downplay them even though they are real tier lists with examples of heavy top tier characters.








