spemanig said:
They can't put the old Wii U CPU in there strictly for BC and build the ARM console from there? |
But being ARM and PowerPC both RISC processor architectures, couldn't there be a way to allow backwards compatility between both? And remmeber, failoverflow revlead that there's a software layer controlling CPU and GPU access and whatnot, so games aren't coded "to the metal". Maybe that could help compatibility.
As for the GPU, is Graphics Core Next backwards compatible with TeraScale?







