| amak11 said:
There is no need for a Wii U successor at all until Sony and MS decided it's the end of their cycle (Which cause of the architecture of their consoles this will be an incredibly short console generation) and in 2016? 2 years from now is too soon and a console releasing then would never be 250-300 dollars. The Wii U has a long life ahead of it and if people can't see that I feel incredibly sorry for them |
No I'm not. It has nothing to do with the Wii U's technical ability. I think the Wii U's successor will release in 2016 because of the Wii U's selling ability. It has none. It has no future. It has Smash, then Zelda, maybe Metroid, then it's dead. There's no hope for the Wii U sales wise anymore. And this is coming from someone who prefers the Wii U to the PS4/XBO. Consumers don't want it now, and the way E3 went, they won't want it later. Nintendo gets that.
There's no way they're going to admit it because it would cannibalize sales, but they'll release a successor as soon as possible. By November of 2016, the Wii U will be four years old. If they continue to support it a year into it's successors life, that's five years of life for the Wii U. That's more than enough time.
There is a need for a Wii U successor. The Wii U won't survive until 2020. Sales will just drop and drop until there's nothing left. Nintendo can cut that loss by releasing hardware that they can sell at a profit in two years with more selling power. There's little doubt in my mind that they will be able to make a $250-$300 box by Winter 2016 that can produce graphics comparable to the PS4/XBO.
The issue becomes if they can do that while remaining backwards compatable to some extent, whether it be digital only backwards compatability or otherwise. And what happens to the 3DS/DSi library? Does that just get restarted like with the Wii to Wii U, or can they incorperate that into the new eshop as well? These are the things Nintendo needs to figure out.
Little doubt that it'll be out by 2016, though.







