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Gaming - Nanomachines? - View Post

So I'm working on designing a Sci-fi Open World RPG(Not Exploration, in that the whole game takes place on a single space colony. Think the Crucible from Mass Effect) and I've run into in where I want to preserve some sense of realism, which imo the best Sci-FI and Fiction in general does, suspension of Disblief and such, and their is the issue of humans being in space environment for a long time. Most games handwave the fact that Low G or Zero G has disatrous effects on the body, Cosmic Radiation is much stronger outside of the Heliosphere, Space is filled with a lot of near empty space while Humans need a lot of resources, and FTL should wreak havoc on the human body if it mearly a matter of acceleration rather than a teleportation.

To combat the hostility of space, a common and super handwavy way of solving this undoubtedly crossed my mind.

Nanomachines.

>_>

You know tiny robotos that can give you super powers and the like. I'm thinking of having everyone embedded with Nanomachines to keep them healthy and preserve their genetics.

What doest thou sayest?



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