spemanig said:
amak11 said:
It's possible to emulate, not natively play. It just cost money to make that happen. The Wii U doesn't emulate Wii games it has an entire chip with a dedicated OS on it. It's the words only dual-booting home console. The Wii U, with the modified Wii OS plays wii games because they share an architecture. The Wii also had a software mode which disabled 99% of it's functions to play gamecube games. Wii VC and Wii U virtual console are two different things and it's primarily controlled by licensing. But software made for the Wii OS will never run on the Wii U OS and vice versa.
The 3DS sucessor will never be able to play Wii U games because of power consumption.
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What's the issue with power cunsumption? The tech won't be there to make that not an issue by next gen? If the Vita was already close enough to the Wii U in power 3 years ago, why can't the 3DS successor do the same by Winter 2016?
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The vita was close to the PS3 and the PS3 isn't even as good as the 360. Power consumption is a big thing. Even look at the XBO and PS4, they both took huge steps to reduce power consumption. The PS4 uses less power than the PS3 super slim. The problem is the tech needs to be powerful enough and not cost an arm and a leg to build. The 3Ds successor has to fit in to Nintendo's plans, and building something like the Vita only creates diminishing returns. Look at the Vita now, dwarfed by the 3DS which is less powerful because it's much cheaper to make a game for the 3DS. Hell Monster Hunter if I remember right has something like a 30k development budget and a 100k marketing budget.