| JazzB1987 said:
WiiU has a tri-core CPU (Games like Darksiders 2 didnt make us of the third core of the PowerPC CPU) and a dual-core ARM CPU only for operating system/menu/security etc which is NOT at all used for gaming. Check your facts before you tell me that i am wrong :)
Nintendo can drop the dualcore ARM cpu and replace it with the WiiU tri-core CPU (add a fourth or fifth one so even in "WiiU-mode" running on the next console there will be a core or two left for security/OS while games like Zelda2015 use the other 3 for gaming that existed in the WiiU)
And add the new x86 Octacore or whatever for easy game development and porting of PS4 XBO and PC etc. games.
btw the gamepad itself also has a processor but I have no idea what kind of CPU it is. But I am pretty sure its more powerful than a GB/NES/SNES/GBA cpu. I wish Nintendo would make the Gamepad a Virtual Console device that can store the last VC game you played on WiiU without the need for the WiiU itself to be turned on. Make me play VC games on the gamepad while someone else is playing MarioKart8 with a Pro Controller!
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Either way, if Nintendo went with x86 they lost backwards compatibility which is what people want with Nintendo consoles. The Wii did it, the Wii U does it, it's successor has to do it. Either way, I want to see the continued development of PowerPC with games. It's possible to match the PS4 and Xbox One on PPC. There is a reason Nintendo goes with PPC anyways.
Also what you are suggesting means the next Nintendo console would be 7-800 upon release. yeah no. They are fine with their current philosophy. I'd rather them not be riding the dicks of developers anyways. Sony and MS put themselves in a very bad situation in 5 years when games on those consoles look comparible to 360 games now with endless landscapes that people "want" :)