| amak11 said: Work required in porting still doesn't matter. x86 isn't efficient and is extremely power hungry. Nintendo chose ARM for a reason, powerful and efficient. You can only find that on RISC based systems. Besides, PS4 and Xbox One still require a decent amount of porting between the two consoles, it makes zero difference with the Wii U involved. |
Again, I'm not tech savvy, so forgive me, but if the Wii U and 3DS successors both used ARM, wouldn't porting from the PS4 to that still require much more work and money than to each other? If x86 isn't efficiant, why are they being used by the PS4 and XBO? What's stopping Nintendo from using them next generation?







