| Experimental42 said: If you calmly approach corners, you can either see the enemy around it or bait him into coming out. As for the drops, you can walk along the ledges and use the camera to pan around to check if the coast is clear. Even if an archer is obscured, the sound cue warns you to sidestep long before the arrow hits. Trap chests are actually really slow, and the first one you encounter has a dev note warning you about it if I remember correctily. You have to remember that this is a game with harsh punishments for recklessness and failure. It is almost guaranteed you'll get hit, but I assure you that outside of one scripted scene in Dark Souls, there are no deaths that truly can't be avoided by a painfully slow pace and attention to detail. |
I still maintain that the games are cheap and require trial and error. That isn't to say they are bad, in fact, I think they are designed that way, but to say that they are 100% fair just seems silly to me. Yeah, maybe you can avoid all the traps, but if in order to do so you have to play in a way that bores you to death, then I say that isn't exactly fair. The game is designed to piss you off, but with each death, a lesson is learned...thats fine, even if it isn't completely fair. That is why I don't like how DS2 chips away at your life bar. Its really counter-intuitive...







