| Experimental42 said: Let me address some of your complaints friend. All of the levels in Demon's Souls have shortcuts you can activate later in a level that makes you so you can easily return to the boss without having to go through the entire stage again.
Mimics are easy enough to detect, they have chains resting the opposite way for example, and outside of Dark Souls 2, you can just wail on any chest you see to check for the creepy bast*rds.
I love how the difficulty of the game mostly comes from the lack of attention to detail and the lack of patience people have today. It really teaches you to calm yourself and be more observant in everything you do. For someone like me, usually high strung and twitchy, that's an incredibly difficult thing to do at times. It's a simple concept that's hard to put into pracice at first. |
All? I don't know about all. Its been a while since I played DS so I can't say for sure...
As for ambush/traps...I'm watching The Sw1tcher's DS2 playthrough right now and I've seen a couple, from things simple enough as dudes hiding behind corners or in the tutorial level when you jump down into a pit and its pretty much guaranteed that you will get hit. The games are designed with Trial and Error in mind in a lot of places. It throws you into situations where you will get hit by something cheap, even if you have your guard up, and you just need to not make the same mistake again...
Also, I'm talking about trap chests from DS2, not Mimics...
DS has a lot of great difficulty stuff in it, but its got a lot of things that you are almost guaranteed to get hit by the first time through...
Also, I would like to throw in the Valley of Defilement as a flaw in the games...seems like each one needs to have an area that is absolutely terrible.







