spemanig said:
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Thats my point, hub cities aren't interesting or fun if theres next to nothing to do in them, and all the things you can do in them wouldn't work well in a Metroid game. Additionally, I think "optional" content like that is pretty silly...Why throw in extraneous stuff that only makes the game worse?
As I said, I can see something where you have to do a mission in a city, or something just outside of a city, but I think acknowledging NPCs should be done as little as possible. I certainly don't want to be meandering around some hub city that has nothing to do in it...
PS: @FPSvsFPA: The only purpose of genres is to describe something in a way that allows you to make certain assumptions about a game. The term FPS causes you to make assumptions that are untrue about Metroid, therefore a new term should be used. FPS is technically true, but it doesn't serve its purpose as a genre in the case of Metroid...
@Steven666: Well, because design philosophies are often different for FPS and TPS and they feel very different. Additionally, many gameplay things are often changed when in First Person perspective. For example, things you cannot see (like body parts) often clip through things and sometimes the model doesn't even exist as a full person. Making a game toggle-able between first and third person would give the devs extra work and make the game less focused as a result...
Of course, as I stated before, there are things that can be done to fuse the two, but it shouldn't be as simple as a toggle switch...