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spemanig said:
sundin13 said:

I reaaaally don't want to see side-quests like that in metroid games, which is one of the reasons I'm tentative about cities. Cities tend to be hubs, and hubs don't belong in the metroid series. Hubs are places where you buy weapons and armor and talk to NPCs and get quests...none of those things should be in this game. I think they could pull off a city where you have to run through the city chasing or hunting something down, but you shouldn't be able to relax at any moment (Look at the gameplay for Prey 2, without all the annoying stuff before the chase and think perhaps you get led into a space pirate hive or a lab or something and you have to explore it to find the guy who got away. I get the comparison with Star Wars, but in a game about isolation, it doesn't make sense, unless you are isolated from the city itself when you are in the city.

Also, when I think of cities in games, I think of the Citadel from ME1 and I absolutely hated that city so I'm a bit gunshy.


Just because the core of the game is about isolation, doesn't mean every bit of it has to exude isolation. Just like with Alien, there are other people in the universe. She should be able to interact with them. I'm not talking about turning Metroid into an RPG. You wouldn't get weapons or armor there. Just having a city. That's all. I see no problem with it, especially if it's optional and it fits the tone of the Metroid universe.


Thats my point, hub cities aren't interesting or fun if theres next to nothing to do in them, and all the things you can do in them wouldn't work well in a Metroid game. Additionally, I think "optional" content like that is pretty silly...Why throw in extraneous stuff that only makes the game worse?

As I said, I can see something where you have to do a mission in a city, or something just outside of a city, but I think acknowledging NPCs should be done as little as possible. I certainly don't want to be meandering around some hub city that has nothing to do in it...

PS: @FPSvsFPA: The only purpose of genres is to describe something in a way that allows you to make certain assumptions about a game. The term FPS causes you to make assumptions that are untrue about Metroid, therefore a new term should be used. FPS is technically true, but it doesn't serve its purpose as a genre in the case of Metroid...

@Steven666: Well, because design philosophies are often different for FPS and TPS and they feel very different. Additionally, many gameplay things are often changed when in First Person perspective. For example, things you cannot see (like body parts) often clip through things and sometimes the model doesn't even exist as a full person. Making a game toggle-able between first and third person would give the devs extra work and make the game less focused as a result...

Of course, as I stated before, there are things that can be done to fuse the two, but it shouldn't be as simple as a toggle switch...