Carl2291 said:
One of the reasons Im uber excited for Pillars of Eternity. A game that is being done with one eye on the old infinity engine RPG games where every quest had an interesting character, cool rewards or actual character building, immersive story development. From returning a teddybear to the spirit of a little girl to busting a slave ring to even simply discovering a hidden crypt in a city... You will always find interesting characters. The likes of Skyrim could learn a thing or two. |
That sounds pretty awesome...good quest design is something that tends to be unfortunately overlooked in a lot of games which is a shame. Interesting side quests can turn a boring game into a great game...
I recall watching a few Extra Credits videos on this topic which talked about quest design and it really got me thinking more about quests.
Even still, you tell me to kill 50 of some random monster that I've already killed 200 of, and I will do it, no questions asked @.@







