fleischr said:
You could rebalance paint reload times, shooting depth and frequency, speed in swimming through paint. If you pay attention to the gameplay footage, scoring isn't based solely on the amount of paint area, but also on kills. Conceivably, it's possible to have a match where winning team doesn't have the most painted in area, but wins on having the most kills. Having 3, 4 or more teams in play could make it interesting too. There's plenty of depth to the core mechanic to make for a very interesting shooter. |
Actually, kills add to scoring but winning is still based solely on paint. Maybe that will change later or in different modes though.