fatslob-:O said:
FYI the 2DS was a failure so don't just assume that a bigger form factor is the way to go. I think clamshell is one of the best things to have ever happened. I don't know if I should tell you this but the Vita was also extremely weak clocking in at less than 70 gflops so that's the reason why many vita games don't run the full resolution as pixel shading is very expensive so it's understandable why it happened. I think the best resolution that Nintendo should go with is 480x270 as it will save a lot of power. |
70 gflops is pretty good for a device made in 2011. By 2016, Nintendo should be able to get chips 3-4x more powerful I would imagine, which does put XBox 360-like graphics in the relam of possibility at a lower resolution without too much fuss IMO.
I think they will go with a higher resolution screen, but such a device will be a multi purpose device and the Wii U/360 like graphic games won't neccessarily be the norm. So y'know there's nothing wrong with running a game that has Wii-level graphics at full 720p or something. Or for web browsing and other apps a higher res screen is beneficial and these days cheap. If a developer wants to make a game that runs at 480x270, there's nothing stopping them.







