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fatslob-:O said:
Soundwave said:

If they can get 200-250 GFLOPS of performance in a 3-5 watt package, IMO that's a go for a mini-tablet sized product that can approximate/port the 10-15 "important" Wii U titles that anyone would really care about at 540p or 480p resolution, no?

The XBox 360 is 250 GFLOPS total and that runs most/many games at 720p, so running most/all games at 480-540p (at this level of visual fidelity.

I don't see the handheld really being a 'portable Wii U' as no one really wants that. If it was powerful enough to handle ports, I think the appeal for Nintendo there is that they could port games like DKC: Tropical Freeze that didn't sell perhaps as much as they would have liked on Wii U and get a second chance at selling those games again (hopefully to a larger userbase this time around).

@Bold That's actually impossible for a GPU currently even with the soon to be latest Intel's 14nm process node ... 

Performance is MORE than just about GFLOPs. Fermi GPUs are known for having less theoretical performance to Evergreen or Cayman GPUs but despite these facts a top end Fermi GPU will outperform the AMD counterparts. There are more things that you should consider about theoretical performance rather than raw shading performance such as primitive rates, fill rates, and bandwidth. 

Mind you we are talking about a product launch that is about 2 years away still probably. We are probably talking about iPhone 7s or iPhone 8 by this time.