| nomad said:
They are not increasing budget on these AAA games to expand the videogame market, but to expand thier userbase/fanbase. They are doing it to tap into an already existing market. For example GTA, does little to expand the market. It taps into those who played the prevous GTA games, CoD/BF gamers, Sports/Madden/FIFA, etc. but not the smart device gamers and those who had little interest in games. With a shrinking market, audience diversity either stagnates or decreases. I think there are two main answers to a shinking market in-order for companies to stay afloat. The first is to do the same tried and proven approach. The second is to take risk to expand the market. Unfortunately, tried and proven is what most will do. This mean developers will focus their money on what they know will work, rather than taking large risk on unique games. So, yes, a shrinking market is usually bad. |
This is what I'm trying to suggest, focusing a larger less focused based at the cost of a smaller more dedicated base. At its extreme, this is like mobile vs console i.e 60 million users for 1$ game and 1 million users for a 60$ game. For sake of argument lets say the cost is completly indicative of the budget and the budget is completely representative of the quality. They both make the exact same amount of money theoretically, but it will be much harder for a 1$ game to have 60 million users than a 60$ game to have 1 million users
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