| sundin13 said:
Well first of all, the entire audience of DS doesn't belong to the hardcore niche market that we think of when we think of Dark Souls. There are inevitably some percentage of users who fall outside of the "target audience" who still picked up the game and helped the game succeed, whether or not they knew what they were getting into. Additionally, we aren't only talking about Dark Souls here. We are talking about the entire gaming ecosystem. Large games would lose out the most, with more niche games losing out to a lesser extent, however large games are often used as a source of profit to fund small games. You can't just cut out (or damage) one piece of an ecosystem and assume everything else will remain constant. (similar to my argument of how Shovelware is good for the industry) |
This is an issue of diversity though.
As of now, the AA market doesn't even exist anymore. Only a handful of the largest games are even succeeding anymore. The resurgence of indies is obvioulsy because of the lack of diversity in the industry.
Also, niche market's aren't so generic that you could qualify it as hardcore niche market.
Armored Core is also a hardcore niche franchise made by From, and it is completely different from and appeal to a completely different crowd from Dark Souls.
The majority of those who bought Dark Souls, bought it because of Demon Souls, putting it on a different but larger marketshare platform would have drastically reduced its performance at worst, and marginally reduced it at best because the fanbase is still dedicated, but it would hardly in crease it despite the fact that you're going from 80mil to 100+ mil even if the game was good.
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