| Dr.Henry_Killinger said: On the same note it might not change at all. If the entire market size is 40 million and Dark's Souls niche market is 4 million gamers, it might barely increase even if the entire marketsize is 100 million. Niche markets are extremely dedicated. Even if you go from 2 million on 80 million, to 1 million of 40 million thats the same ratio, but its a loss of 1 million from a loss of 40 million. Larger games that need more money are harmed more from shrinking market sizes, but I feel like thats a self-perpetuating problem. |
Well first of all, the entire audience of DS doesn't belong to the hardcore niche market that we think of when we think of Dark Souls. There are inevitably some percentage of users who fall outside of the "target audience" who still picked up the game and helped the game succeed, whether or not they knew what they were getting into.
Additionally, we aren't only talking about Dark Souls here. We are talking about the entire gaming ecosystem. Large games would lose out the most, with more niche games losing out to a lesser extent, however large games are often used as a source of profit to fund small games. You can't just cut out (or damage) one piece of an ecosystem and assume everything else will remain constant. (similar to my argument of how Shovelware is good for the industry)







