Dr.Henry_Killinger said:
Smaller market size means that focus consumers increases, and a larger market size doesn't necessarily mean more money. 1 million sales for a 60$ game is just as good as 60million sales for a 1$ game. One of my favorite quotes was on another forum: "While From Software was popping Champagne about Dark Soul's selling 2 million, Square Enix was crying about Tomb Raider selling 10 million" |
But smaller market size means less potential customers....if a Dark Souls game can sell 2million with a 160mil install base, how much can it sell with a 60mil install base at the same point in a generation? Install bases aren't everything, but if the market was smaller than it was, would Dark Souls have still sold as well as it did?
I agree that developers need to find ways to cut costs (Dark Souls would have been the same example I would have used of someone doing it right), but smaller market size doesn't really have much to do with that. Its all about development philosophies and business goals...







