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IkePoR said:

Smear-Gel said:
IkePoR said:
Smear-Gel said:

I don't get how having two cart racers is too much when certain other genres are reaching critical mass on other systems.

FPS' run rampant on the heels of CoD on other systems.  Nintendo has "the CoD of racing" already cornered off in Mario Kart.  Nintendo releasing another racing game is like Activision reviving an old FPS that plays like CoD with some gimmicks here and there.  What's the point?


The COD of racing? One game a console is a "COD" of whichever genre?

Saying Diddy Kong Racing is just MK with "gimmicks" (god I hate that word) also makes no sense to me, since I played both it and MK64 and that just sounds completely untrue.



CoD in the sense of sales and popularity.

You'd be surpirsed how similar DKR would be to MK now, with the gliders and driving underwater.  

Why do you hate the word gimmick?

 

Gimmick is used to downplay or dismiss innovation, changes or formulas people dislike. Kinect, Gamepad, and half the modern Zeldas the nostalgic Zelda fans hate are all called "gimmicks" or "filled with gimmicks."

 

curl-6 said:
Nintendo has to think about survival at this point. They can't just make whatever they want any more, if they want to stay in the home console market they need to focus on making games that move hardware.

DKR2 will not move a significant amount of hardware, just like Tropical Freeze didn't, because they both appeal to an audience that Nintendo already has on lockdown. They need to concentrate on capturing new gamers, or over time their fanbase will wither away.

 

Metroid sales are usually lower than DK's.