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Game_God said:
Dr.Henry_Killinger said:
Good luck, OP. Also the issue with PC is the entry cost not the service cost. Generally, speaking their are many instances where the entry cost and the usage cost balance out and are even lower than consoles, but this is not always the case.

E.G. consider the COD bro i.e someone who only plays COD. If he buys the yearly COD series on release day, you can get it for 50-60 on PC and 60 on Console day 1. PC deals will be irrelevant to him and that 10$ he saved will still end up costing him more than if he went the console route. Things become even more hairy if he sells the game to get the new version, since you can't do that on PC, he is buying a new copy on PC versus a trade-in copy on console. The PC ends up costing him more per game in the long run.


Are you comparing playing COD on a PC vs. playing it on a console? Really?

I think your confusing a COD bro and a competitive COD player.

I won't even talk about the visual gap, just the free online on PC vs. the $60 per year on console, resulting on a $400 added cost during a 6/7 years console lifetime of gaming. 

Visual gap is irrelevant. As for online subscription, that would possibly drive the expense up.

But the real  issue here is input, I know everyone has its own tastes but you can't objectively compare the Keyboard+Mouse combo with a gamepad, that is just a joke!

Input is utterely irrelevant to my example





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