By using this site, you agree to our Privacy Policy and our Terms of Use. Close
phaedruss said:
Yea I get that people really wanted it, but from what I've seen of it it seems really simplistic, I don't see why people would be mad with a little more depth and mechanics added. Like you said or suggested this is more expressing ideas to expand the new games they bring out for the future.


Ah; well the thing is the simplistic charm and sheer depth of the Captain Toad levels was what gave them its punch. Its one of those things, like many shooter and platformers, which benefits immensely from strong level design being informed by the players simple limitations.

 

This game is meant to exploit one of Nintendo's percieved strengths, namely the willingness to offer titles like that which are still aimed at core gamers, when the industry as a hole is moving away from them. Its all about strategy on Nintendo's part. The game is releasing against the backdrop of Smash Bros, Bayonetta, and Hyrule Warriors.