padib said:
You are evaluating Nintendo's recipe for success againt the playstation timeline, that's your error. The only information on Nintendo's strategy, is what they've done and the result of what they've done. The SNES and the NES are nigh irrelevant because Nintendo had not faced a competitor like Sony and later MS before. Other than that, PS came at the time of the Gameboy. I also don't need numbers to know that the NES dominated anything an everything in its time. Luckily I was alive then. I'm not so sure you were. Again, 2/3 generations to PS in the home console market. SNES, NES, and Handheld are irrelevant to the current competiton that Nintendo faces in the home console market. I'd also like to say that if Sony created the current market, then it's not something I would be proud of. I think the industry took a turn for the worst since Sony and MS entered the arena. Focus is on guns and sex, violence, JRPGs are nearly extinct, all of the worst 3rd parties reign, it's not an industry I very much like. (I'm speaking about everything apart from Nintendo and some PC games I still enjoy). I haven't made any statements judging the state of the market, because that does require a comprehensive look on the industry, something that this thread doesn't even begin to address. Like I said previously, it doesn't matter what you think or feel, this is only an evaulation of how the current consoles are doing and how history lead up to it. Not to mention that many jRPGs came into being 5th and 6th gen, Violent video games predate the PS brand, but that is a discussion for a different thread. |
Suffice it to say, 3rd parties are of paramount important in the current market, without that Nintendo doesn't stand a chance let alone its prefereance of family friendly titles which hampers its diversity slightly. These are the same principles that PlayStation and later the Xbox were built upon so they flourish in this type of market. This is partly why both of these console are very similar, they don't need to address a different market, they just need to address the traditional one the best. This is also why the Vita, despite its featureset, is flopping, because like the Wii U, it still only has niche appeal and needs to find a larger unadressed market to claim a larger marketshare. Unfortunately, the Vita is a much worse situation then the Wii U, only mediated by the the properties of the market it addresses. All the Wii U needs to do is tap into a market similar to that of the Wii. Its a question of whether that market, is reliable, but for the Vita it doesn't even have that.
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