JWeinCom said:
They are directly competing in every generation. They are selling a gaming console. Microsoft is selling a gaming console. Sony is selling a gaming console. They each want you to buy their gaming console. That's direct competition baby. Definitely a lot of PS2 fans that bought a Wii instead of a PS3. I'll agree that the 64 and GC strategy don't make sense, but I'm not sure that's the exact strategy being employed. Certainly Nintendo did try to bring more third parties aboard, and they had quite a bit of early support. They also clearly are targeting more than the GCN 64 market, and titles like Nintendo Land, Game and Wario, Wii Party U,Wii Fit U, Sports Club, and Lego City Undercover were probably intended to do more than they did. The issues Wii U is facing has to do with Nintendo's hardware design ( a bizarre emphasis on size and power consumption), delays, and overall marketing. It's more than just "nintendo prioritizes their first party games". |
You are assuming that I'm talking about the industry as a whole rather than the traditional home console market. This is just an argument of semantics on the most basic of levels.
Sure they are directly competing in the industry, not for the same markets however. And their are distinct markets, each consisting of smaller submarkets. The Wii, for the most part, did not compete for the same market that the PS360 addressed. This was the only gen they had the lead against PlayStation as a home console.
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