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Multi-threaded shadow rendering. DX11 support for mult-threaded shadow rendering (via -DX11MT)

- DX11 Lighting and Fog values are rendered per thread
- 11.11.10 HDR format support & 32bit HDR.
- DX11 Support for per MRT pixel formats
- DX11 Lighting and Fog values are rendered per thread
- Small deferred rendertargets are stored in EDRAM
- CTexture class implemented (GTX texture loading, texture locking, Color/DepthBuffer GX2 structures etc)
- Full Tonemapping with Colour Cube correction and Bloom
- Full Motion-blur / Post processing filters
- Full Depth of Field.
- Support for Raw Vertex/Index Buffers (accelerates particle rendering)
- FXAA
- SSAO
- 720p & 30 FPS

- Unity Engine Compiler to convert DX11 features to function on Wii U GPU
Too bad the game come only in 2015 =/