Experimental42 said:
If the amiibo catches on and amiibo centered titles becomes even mildly popular, you could see a much higher attach rate on compatable games because players will seek new data from those games, possibly buying titles they wouldn't have otherwise. amiibo is potentially the concept of "trophies" taken to 11, then given a cocktail of steroids and pcp. |
Eh, c'mon that's all just marketing gobblydeegoop, every system has plenty of toy figures that you can buy for it. Nintendo (obviously) is the only one with Nintendo figures, but saying that's an idea somehow exclusive to Nintendo is silly when Skylanders has probably been the no.1 selling kids gaming IP for last several years. Lets not act like this is a new idea (thankfully for Nintendo you don't need to be first to make money off something).
I actually think the amiibo usage in Smash Brothers is kind of lame to be honest, a central hub game starring all Nintendo characters from various different franchises probably would've been far more interesting, but I guess there was no way in hell they could've had that game ready in time for this holiday even if they wanted to do that. So making the figures work in auxiliary "stat tracking" ways for existing games is more of an issue of neccessity I think than anything else.
The only other thing Nintendo could've done with Amiibo this holiday is force people to have to buy the figures to be able to play the characters in Smash Brothers, and that would've led to a massive backlash from angry gamers. So stat tracking is basically the only thing they could do with the idea.







